Learners’ Collaborative Use of Human Scale Spatial Diagrams
Presented by Camden Bock, Ph.D. student in STEM Education for the School of Learning and Teaching Research Brown Bag series.
Read more
Presented by Camden Bock, Ph.D. student in STEM Education for the School of Learning and Teaching Research Brown Bag series.
Read more
With the increasing availability and popularity of consumer virtual and augmented reality devices, Justin Dimmel’s research focuses on how such technology can be used to represent geometric diagrams in three-dimensions rather than two. He recently received a nearly $672,000 National Science Foundation CAREER Award to support this work. It’s the organization’s most prestigious award for early career faculty.
Read more
Justin Dimmel, an assistant professor of mathematics education and instructional technology, is working with Stacy Doore, Clare Boothe Luce Assistant Professor of Computer Science at Colby College, on research involving virtual reality 3D chess.
Read more
Camden Bock, STEM Education Ph.D. student, was a guest on the most recent episode of “The Maine Question,” the University of Maine’s podcast.
Read more
Camden Bock, a Ph.D. student in STEM education, is one of three recipients of the University of Maine’s 2021-22 Janet Waldron Doctoral Research Fellowship.
Read more
New research from the University of Maine College of Education and Human Development’s School of Learning and Teaching shows how emerging technologies such as virtual and augmented reality are creating novel ways of exploring mathematical ideas.
Read more
Maine Startups Insider and Mainebiz reported KinoTek, a startup company founded at the University of Maine last year, has won the inaugural “Greenlight Maine” Collegiate Challenge.
Read more
As a research assistant with University of Maine’s Immersive Mathematics in Rendered Environments (IMRE) lab, Camden Bock helps develop virtual reality software for teaching math to kids. As a Ph.D. student in STEM Education, he’s researching how these new tools are used in in PreK-12 schools across Maine.
Read more
Through its work to investigate how room-scale virtual reality can be used as an instructional technology, UMaine’s IMRE lab recently installed two HTC Vives at the East Grand School in Danforth, Maine.
Read more
Researchers with the University of Maine’s Immersive Mathematics in Rendered Environments lab showcased on WVII (Channel 7) HandWaver, a virtual reality software they developed.
Read more