Saturday, March 23rd | 1:45pm-2:45pm
Meeting Rooms 1&2, Cross Insurance Center, 515 Main Street, Bangor
The interactive and immersive quality of video games has helped make them wildly popular and profitable entertainment media. This session will explore how the ability of gamers to relive, alter, and explore a game world has implications on how we understand fundamental aspects of the human experience. For example, history-based video games raise rich questions about “agency,” the degree to which individuals shape their own future, in contrast with systematic trends. We will explore with the audience how video games might help us to think differently about the human experience.
Event type: Presentation
Presenters: Chapman Hall, University of Maine (Undergraduate Student), Liam Riordan, University of Maine, Robby Finley, University of Maine Philosophy Department
Moderator: Liam Riordan, University of Maine
Sponsor: Maine Community College System
Recommended Audience: middle school and up
Video Games Teach History is sponsored by Maine Community College System