Computer Science Capstone Presentations 2018
Today, the Computer Science Senior class presented their capstone projects. Out of 33 students, 12 students presented their project with 10-minute talks and demo. In the afternoon session, all students presented with posters and demonstrations.
The program can be found here.
Andrew Cramer (Advisor: Silvia Nittel)
Natural Disaster Mapping Application. A crowd-sourced natural disaster application, focused on collecting and displaying user feed data.
Katelyn Manzo (Advisor: Silvia Nittel and Sharon Klein)
Connecting to Start a Community Energy Project. Social media expansion of the Community Energy US website (www.communityenergyus.net)
Nicolas Ward (Advisor: Silvia Nittel)
University Tutoring Application. An on-demand, mobile tutoring application for students to get academic help.
Aaron Speakman (Advisor: Sudarshan Chawathe)
A GPS Based Study Group Formation App. Connects students looking to study with others from the same courses and refines results based on location.
Justin Norman (Advisor: Torsten Hahmann)
Procedural Generation Optimization App. Measuring the output of procedural generators for comparison and optimization.
Evan Sampson (Advisor: Torsten Hahmann)
Common Logic Editor. A lightweight IDE for Common Logic (CL), built on the Macleod ontology development environment
John San Diego (Advisor: Rick Corey)
VR Sculpting App. A sculpting app built for VR which has the basic tools for begin- ners, along with a goal-based tutorial system
Edmond Xiao (Advisor: Roy Turner)
Budget and Loan Manager. Android application to help young adults with financial bookkeeping and planning.
Nathan Mathis (Advisor: Roy Turner)
Bear Bucks on the Blockchain. A web-based wallet and API that is capable of storing and trans- ferring cryptocurrency asset tokens (such as Black Bear Bucks) distributed through universities
Eddie Abbondanzio (Advisor: James Fastook)
Voxelated. Multiplayer voxel terrain engine implemented within Unity that allows players to join together to build worlds comprised of blocks
Timothy Bruce (Advisor: James Fastook)
Geometer’s Planetarium. VR/Leap Motion simulation of the solar system for educational purposes
Liz Demin (Advisor: James Fastook)
Optimal Path Search with Procedural Generation in a Video Game. A top-down, 2D, Rogue-like exploration game that ensures that a procedurally-generated level can be consistently completed by the player
For more project, please see the program.