Explorations of volume in a gesture-based virtual mathematics laboratory Justin Dimmel & Camden Bock, University of Maine 3pm, Monday March 20th Hill Auditorium Abstract: A room-scale virtual-reality environment was used to investigate students’ thinking in solid geometry. These environments offer native visualization of solids and gestural interfaces, combining affordances of physical manipulatives and dynamic geometry software […]
We report on the design and development of HandWaver, a gesture-based mathematical making environment for use with immersive, room-scale virtual reality. A beta version of HandWaver was developed at the IMRE Lab at the University of Maine and released in the spring of 2017. Our goal in developing HandWaver was to harness the modes […]
Handwaver: a gesture-based virtual mathematical making environment We report on the design and development of HandWaver, a gesture-based mathematical making environment for use with immersive, room-scale virtual reality. A beta version of HandWaver was developed at the IMRE Lab at the University of Maine and released in the spring of 2017. Our goal in developing […]
Join Justin Dimmel from the University of Maine's Immersive Mathematics in Rendered Environments (IMRE) laboratory for a week of using virtual reality to explore the connections between plane and solid geometry. Attendees will use HandWaver, an immersive gesture-based environment for exploring geometric figures, to investigate topics in geometry. Topics will include classic (compass and straightedge) […]
Join Justin Dimmel from the University of Maine's Immersive Mathematics in Rendered Environments (IMRE) laboratory for a week of using virtual reality to explore the connections between plane and solid geometry. Attendees will use HandWaver, an immersive gesture-based environment for exploring geometric figures, to investigate topics in geometry. Topics will include classic (compass and straightedge) […]