<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>Clement and Linda McGillicuddy Humanities Center</provider_name><provider_url>https://umaine.edu/mhc</provider_url><title>Video Games&#xA0;Teach History - Clement and Linda McGillicuddy Humanities Center - University of Maine</title><type>rich</type><width>900</width><height>600</height><html>&lt;blockquote class="wp-embedded-content" data-secret="4NK2tKrLzn"&gt;&lt;a href="https://umaine.edu/mhc/event/video-games-teach-history/"&gt;Video Games&#xA0;Teach History&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://umaine.edu/mhc/event/video-games-teach-history/embed/#?secret=4NK2tKrLzn" width="100%" height="338" title="&#x201C;Video Games&#xA0;Teach History&#x201D; &#x2014; Clement and Linda McGillicuddy Humanities Center" data-secret="4NK2tKrLzn" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
/* &lt;![CDATA[ */
/*! This file is auto-generated */
!function(d,l){"use strict";l.querySelector&amp;&amp;d.addEventListener&amp;&amp;"undefined"!=typeof URL&amp;&amp;(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&amp;&amp;!/[^a-zA-Z0-9]/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),o=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),c=new RegExp("^https?:$","i"),i=0;i&lt;o.length;i++)o[i].style.display="none";for(i=0;i&lt;a.length;i++)s=a[i],e.source===s.contentWindow&amp;&amp;(s.removeAttribute("style"),"height"===t.message?(1e3&lt;(r=parseInt(t.value,10))?r=1e3:~~r&lt;200&amp;&amp;(r=200),s.height=r):"link"===t.message&amp;&amp;(r=new URL(s.getAttribute("src")),n=new URL(t.value),c.test(n.protocol))&amp;&amp;n.host===r.host&amp;&amp;l.activeElement===s&amp;&amp;(d.top.location.href=t.value))}},d.addEventListener("message",d.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",function(){for(var e,t,s=l.querySelectorAll("iframe.wp-embedded-content"),r=0;r&lt;s.length;r++)(t=(e=s[r]).getAttribute("data-secret"))||(t=Math.random().toString(36).substring(2,12),e.src+="#?secret="+t,e.setAttribute("data-secret",t)),e.contentWindow.postMessage({message:"ready",secret:t},"*")},!1)))}(window,document);
/* ]]&gt; */
&lt;/script&gt;
</html><thumbnail_url>https://umaine.edu/mhc/wp-content/uploads/sites/276/2024/03/unnamed-25.png</thumbnail_url><thumbnail_width>900</thumbnail_width><thumbnail_height>470</thumbnail_height><description>Saturday, March 23rd | 1:45pm-2:45pm&nbsp; Meeting Rooms 1&amp;2, Cross Insurance Center, 515 Main Street, Bangor The interactive and immersive quality of video games has helped make them wildly popular and profitable entertainment media. This session will explore how the ability of gamers to relive, alter, and explore a game world has implications on how we [&hellip;]</description></oembed>
