{"id":13984,"date":"2017-06-20T16:01:30","date_gmt":"2017-06-20T20:01:30","guid":{"rendered":"https:\/\/umaine.edu\/edhd\/?p=13984"},"modified":"2019-08-12T12:10:58","modified_gmt":"2019-08-12T16:10:58","slug":"umaine-demos-gesture-based-math-program-virtual-reality-expo-wabi-reports","status":"publish","type":"post","link":"https:\/\/umaine.edu\/edhd\/2017\/06\/20\/umaine-demos-gesture-based-math-program-virtual-reality-expo-wabi-reports\/","title":{"rendered":"UMaine demos gesture-based math program at virtual reality expo, WABI reports"},"content":{"rendered":"<p>WABI (Channel 5) covered the Virtual Reality Immersive Expo hosted by the Maine Department of Education and Maine State Library in Augusta. The event allowed Maine educators to discuss how they\u2019re using virtual technology in their curriculum and demo some groundbreaking programs, WABI reported. The University of Maine\u2019s Immersive Mathematics in Rendered Environments lab showed off HandWaver. Developed by students and recent graduates, the gesture-based program lets learners use their hands to explore mathematical objects in virtual three-dimensional space. \u201cThe idea is to be able to create an environment where learners at all levels can use gestures and natural movements of their hands to make and explore mathematical figures,\u201d said Justin Dimmel, an assistant professor of mathematics education and instructional technology at UMaine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WABI (Channel 5) covered the Virtual Reality Immersive Expo hosted by the Maine Department of Education and Maine State Library in Augusta.<\/p>\n","protected":false},"author":135,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"5","_seopress_titles_title":"","_seopress_titles_desc":"WABI (Channel 5) covered the Virtual Reality Immersive Expo hosted by the Maine Department of 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