Kiernan “Kip” Palmer
Sophomore, New Media major
Tell us about your work at the Advanced Structures & Composites Center. How long have you worked there and what are you doing?
I’ve been working at AEWC since June now. For the first month, I was working in the lab doing chemical inventory. Then I was offered a position with the education and outreach team, doing some flash animation and graphic design work for the DeepCwind Consortium.
What do you find particularly exciting about the DeepCwind Consortium project?
DeepCwind Consortium is coming up with the answer for Maine’s energy concerns. By working with the consortium, I feel like my work is actually helping to accomplish something important.
What do you hope to do with your degree in new media?
I really hope to find a career in game design.
What have been the milestones in your years at UMaine?
Besides my work at AEWC, I’d say my work with the Maine Channel here on campus was a milestone for me. Unfortunately, I became busy with school and work at the AEWC, so I had to stop working with the Maine Channel.
How has your experience at UMaine changed or shaped you and the way you see the world?
My experience here has definitely opened me up to new ideas. It’s made me realize how many diverse and varied viewpoints there are out there.
Highlights of your achievements, awards and past-times: In my spare time I enjoy the usual things — listening to music, watching movies, playing video games. But I also enjoy photography and messing around with my computer (some programming, vector art projects, etc.) Although recently I’ve been getting into 3-D modeling and animation.
Well first of all, the New Media Program is here. That was the main motivator. Second of all, my parents are living in Orono still, so I don’t have to go far if I want to see them.
Why new media and what area are you most passionate about?
I choose new media because it was blurring the line between the two things I was really interested — art and technology. Within new media right now, I’m really interested in game design.
Favorite professor/mentor (and why)?
Right now it would have to be Aaron Boothroyd, who’s teaching the 3-D modeling and animation class I’m taking. He’s a really great guy and you always learn from him in a very relaxed environment. Not only that, but he really cares about teaching you what you want to learn, instead of just what he wants to teach you or has been mandated to teach you.
What is the most interesting, engaging or helpful class you’ve taken at UMaine?
That was probably NMD 295 with Mike Scott. It was a really weird class in that Mike threw a bunch of programs at us and gave us two weeks with each one to make something with them. At first I was wondering what the point was and why I was learning all of these different programs. But by the end of it, I realized that I had the ability to learn any sort of program, given the right mind-set and an understanding of where to go to find the resources needed. So in the end, the class turned out to be very helpful to me.
Favorite place on campus?
The botanical garden near the Credit Union. I love to go there with my friends and just look at all the different flowers in the summer.
Most memorable UMaine moment?
The first few days moving into the dorms my first year. It was such a chaotic time and I was meeting so many different people. But I was having a blast every step of the way.
Class that nearly did you in?
2-D Design, simply because I don’t have much of a natural talent for traditional art such as painting or sketching, so every assignment for me was a struggle.
Advice for incoming students?
Don’t close your mind to anything. You’re going to be having tons of new experiences, so always try and learn something from them.
Image Description: Kip Palmer